Greg Linch’s April 30, 2010 post at the Publish2 blog improves upon my May 2009 post on computational thinking in journalism by placing it in the context of the larger conversation about the skills and habits of mind that journalists now need. He also offers helpful suggestions about specific computer science concepts that journalists ought to understand. Linch lists abstraction, debugging, defining variables, and commenting code as examples of computer science concepts that parallel traditional journalism skills and functions.
Search Results for: IJIMS
The Re-education of Me: Journalism, Diversity and Computing
Table of contents
- What we investigate is linked to who we are
- The Me nobody knew then
- Mrs. Jefferson’s “Sympathetic Touch” meets Mrs. Masterman’s Philanthropy
- Discovering Masterman, discovering myself
- The electronic music lab at Masterman School
- The Interactive Journalism Institute for Middle Schoolers and the quest for computing diversity
The problem
Journalism is undergoing fundamental change; so is journalism education. There is a growing consensus that part of that change requires the cultivation of a new mindset and skillset among practicing journalists that accounts for the possibilities and limitations of computing technologies for newsgathering, and presentation. If this new news culture is to fulfill its fundamental mission of empowering citizens with the information they need to function in a democracy, then the pool individuals participating in this new news economy must be diverse.
This becomes a matter of particular concern when one considers that both journalism and computer science have historically been fields that have been challenged when it comes to recruiting women and people of color. Moreover, those individuals, once recruited, must find creative ways of engaging an audience that is not only diverse culturally and linguistically, but cognitively.
I come to this work as a journalism educator familiar with efforts to diversify the journalism pipeline through camps, workshops, internships and mentoring programs. Recruiting efforts in computer science have taken similar forms, however, many of these projects have been the centerpiece of formal research studies with rigorous evaluation. Journalism leaders turning to the task of introducing computational thinking into journalism education and practice on a wide scale can learn a great deal from parallel efforts in computer science education. One key lesson is that a students choices in middle school are a critical determinant of their readiness for pursuing computing studies in college. Thus, news industry leaders looking to foster a new generation of computational journalists must direct new attention to middle school.
Since 2007, I have been a co-principal investigator in a National Science Foundation-funded demonstration project, the Interactive Journalism Institute for Middle Schoolers, that uses journalism to interest students in computer science. During the course of the project, I realized that much of what we had the student journalists doing resembled things I had done 40 years before as a student as the JR Masterman Laboratory and Demonstration School, which I attended from 4th through 8th grade. I had already been aware that the constructivist nature of Masterman’s pedagogy had influenced my thinking and teaching over the years. My memory was validated by the discovery of two papers written by one of my music teachers at Masterman, Virginia Hagemann. This project explores those connections with an eye toward understanding how those experiences might be useful today, when we have much more information about how children learn higher-order thinking skills.
Finally, the task of diversifying our technical workforce requires an understanding of the sociological, political and cultural forces that advance or impede student progress. Creating a diverse workforce means creating and sustaining mechanisms for crossing class and culture barriers. The story of progress made by working class students, women and students of color in the post-World War II era would not have been possible without the public policy and legislative changes wrought by the GI Bill and the movements for racial and gender equality of the last century. Current efforts to diversify computing take place in a radically different public policy context that includes a more fragmented, ideologically-riven media environment.
A note on method and content
This project draws upon work that I have been doing on issues related to diversity in both the journalism and computing pipelines over the last ten years. It is the work of a literary journalist and reflective practitioner, not a traditional communications scholar. As such, it begins with an auto-ethnography focused upon those aspects of my educational development that contributed to my becoming first, a magazine writer, and second, a writer capable of navigating the shift to computational journalism. This focus on myself is not intended as an exercise in vanity, or even memoir in the traditional sense. Rather, because my experience is that teachers tend to teach as they have been taught, it is an effort to become conscious of what is or is not relevant to the needs of the news industry as it is emerging.
From the consideration of my own education through middle school, the work will report on several constructivist research projects. The first is the Interactive Journalism Institute for Middle Schoolers, a National Science Foundation-supported demonstration project that uses community journalism to engage middle-schoolers and their teachers in computer science.
A note on form
The form of this work is influenced by ongoing research and in interactive, multi-threaded narrative. The completed version will be able to read not only, as a series of linked blog posts, but also as a series of interwoven narratives.
Acknowledgements
This work would not have been possible without the assistance, guidance and support of many organizations and individuals including:
- My current research partners: Ursula Wolz, Monisha Pulimood, Mary Switzer, and Meredith Stone at The College of New Jersey; Lillian Cassel and Tom Way at Villanova University, and Steve Harrison and Deborah Tatar at Virginia Tech.
- A fabulous group of undergraduate research colleagues from TCNJ including Rebecca Bernot, Chelsey Brockenbrough, Andrew Chiusano, Genevieve Faust, Justin Gaynor, Dan Gill, Nia Haqq, Chris Halberg, Lamar Hines, Scott Hoover, Scott Kieffer, Rob LaPlaca, Brian Liloia, Natalia Payne, Brandon Pena, Kelli Plasket, Eve Roytstheyn, Nick Sarnelli, Brett Taylor, Dan Tilden, Tammy Tibbetts, Gemma Waylett. You have each taught me volumes about interactive storytelling, gaming, design, teamwork. I fear I have forgotten someone. Please charge it to my head, not my heart.
- Donna Shaw, Emilie Lounsberry, Harriet Hustis, Emily Meixner, Felicia Steele and Michael Robertson, along with my colleagues in the English department at TCNJ.
- Mitch Resnick, John Maloney, Karen Brennan and Amon Millner at the Lifelong Kindergarten Lab at the Massachusetts Institute of Technology.
- Jan Cuny, Sylvia Spengler and their colleagues at the National Science Foundation.
- Kevin Michael Brooks, whose dissertation, Meta-linear Cinematic Narrative: Theory, Process and Tool, made interactive storytelling real for me
- Nancybelle Valentine, Brahma Curry-Valentine and the folks at Unity Fellowship Church who opened their doors and their lives to us as we worked on the Nancybelle project.
- Dave Winer, Greg Linch, Amy Gahran, Mindy McAdams, Virginia De Bolt, Liz Henry and Jay Rosen, for being brilliant and generous with your ideas.
- Janice Showler, for introducing me to ethnography in education.
- The Institute for the Future of the Book for helping me think about what is possible.
- Blogher.com, for continuing to walk the tightrope of maintaining a space for civil discord while building a viable business.
- Gloria Harper Dickinson and Donald T. Evans
- La Vonne Neal, for being mad that I haven’t produced a book before now, and Geneva Gay, for getting me to think about the connection between my experience and my research
Dedication
This work is dedicated to my father, Jesse Pearson, Sr. Thank you for introducing me to the life of the mind.
You’re gonna need to read this, but it won’t be on Amazon
The National Academies Report on a Workshop on the Scope and Nature of Computational Thinking sounds dry, but its implications will be fascinating to watch. The monograph is a write-up of a 2009 gathering of computing experts that considered the emerging understanding of computational thinking and its implications for education. A follow-up workshop this month will consider the challenges of teaching computational thinking in more detail. I’m pleased to say that my colleague Ursula Wolz is one of the discussants. Ursula is the PI on our Broadening Participation in Computing project, the Interactive Journalism Institute for Middle Schoolers. Her leadership on the IJIMS project has been creative and visionary, and it’s exciting to see it have an impact on the direction that computing education and practice will take in the future.
Distributed Expertise in Enhancing Computing Education With Connections to the Arts
I’ve written quite a bit about my work on the IJIMS project, but it’s not my only major research project. I’m also co-PI on another exciting NSF-funded project (Award #0829616) that involves creating model curricula and resources that connect computer science education with other disciplines. The formal name of the project is Distributed Expertise in Enhancing Computer Science Education With Connections to the Arts, or Distributed Expertise for short.
The PI for the project, Lillian Cassel, has been thinking about these issues for a long time.
Last spring, I team-taught a game production class with my TCNJ colleague Ursula Wolz, in parallel with a game development class at Villanova taught by our colleague Tom Way. We used a PBworks Wiki and Skype to manage the distance collaboration. You can explore the documentation here:
Meanwhile, our colleague at Virginia Tech, Deborah Tatar, team-taught an ethics class with a colleague in Ireland. I’ll post a link to more information about that project soon.
This semester, I’m working with Wolz and Way again, coordinating my interactive storytelling class with Wolz’s game production class and Way’s software engineering class. Wolz will also be working with Way’s computing with images class. We are running separate classes, but will use material generated by each other’s students to form the basis of specific assignments. It’s going to be an interesting and exciting semester.
I also want to start a series of conversations about how to make these kinds of collaborations work, and extend them to to more institutions. Part of our vision is that this could be a way of providing CS expertise to disciplines that are becoming computing dependent, such as journalism, while helping CS students understand the nuances of working with content from different knowledge domains. Also, we hope that this can become a model for augmenting the resources of financially strapped institutions, such as small liberal arts colleges and HBCUs.
I plan to do some blogging in this space about our experience, as well as the general concept of our these kinds of collaborations can work. I really look forward to comments and feedback.
Scratching Across the Curriculum
This is a presentation for the Culturally Responsive Teaching Learning and Counseling Symposium, January 24, 2009 at the University of Colorado, Colorado Springs College of Education. More information about the research described here is at http://www.tcnj.edu/~ijims.
Two notes on operating the slideshow:
After the opening sequence, there are pictures of the program participants. When those pictures stop cycling, press the space bar to reveal the text slides.
To advance the text slides, click on them.