Teaching Games as Journalism: Pedagogy and Practice

Presentation to the NSF C-PATH Distributed Expertise Colloquium, Villanova University, June 3, 2013 A guide the acronyms and some other helpful references: JPW- journalism/professional writing major at The College of New Jersey IMM – interactive multimedia program at TCNJ DE – C-PATH Distributed Expertise project NSF Award Abstract Wolz’ Simple Storyteller

On teaching game design in a journalism class, part 3

UPDATE: December 6, 2011. Obviously, I wrote the post below several weeks ago. An end-of semester update coming soon.   We are now just past midterms this semester, and I can share the work done by the  News Games class to remix the Food Stamp Game. As I have described in the two previous posts […]

On teaching game design in a journalism course, part 2

In my last post on the newsgames course I will be teaching this fall, I began to discuss how the need to respect the journalistic intent of a newsgame translates into requirements and constraints upon the game’s design and production. In this post, I want to  delve into that topic more deeply, using principles outlined […]

The Food Stamp Game: a test case for teaching computational journalism, part 1

This fall, I am teaching a class, “Serious Games for News, ” in which journalism and interactive multimedia students will analyze and design various examples of “newsgames.”  In their book,  Newsgames: Journalism at Play(MIT Press, 2010) Ian Bogost and his colleagues use the term Newsgames to mean, broadly, using game design techniques to “do” journalism […]