Could journalists clear new Labor Department reporting roadblock by filing in html?

The Poynter Institute reports that the US Labor Department is imposing new rules on reporting on new employment data that could make it harder for reporters to file timely stories that are so critical to the financial markets. All credentialed news organizations will be forced to try to file their stories at the same time on department of labor computers only equipped with IE 9 and MS Word. In the past, the news organizations could bring their own equipment. The Labor Department says they are instituting the rules because in the past, some news organizations have violated their embargo – a requirement that the a news item be withheld until a certain time.

First, with everyone trying to file their stories at the same time, you know there will be more network congestion than you’d find in the arteries of a quintuple-bypass candidate. Second, some news orgs are complaining that the Word docs will require substantial reformatting to work with their content management systems. According to the Poynter story, the DOL officials were committed to implementing the new rules, despite the journalists’ expressed concerns.

Now I am wondering whether there would be an advantage for reporters who can insert the simple html formatting in the story and save the word document as plain text? If so, that’s another argument for why journalists need at least html and css. Nah, it can’t be that simple.

(h/t to M. Edward Borasky, whose Computational and Data Journalism curation site led me to the Poynter.org story.)

The New Wave in Journalism Education

Georgia Tech’s work in computational journalism has yielded a textbook on designing games for news, along with a blog. As Martha Stewart would say, “This is a good thing.”

Update, April 30: I’ve since read the book and I recommend it. It’s not a design manual, rather, it’s a book that seeks to define news games as an expressive form. It situates news games in relation to journalism history and gaming history. In so doing, it offers valuable insights and provocative observations about the esthetics, ethics and social impact of games of this type.