Distributed Expertise in Enhancing Computing Education With Connections to the Arts

I’ve written quite a bit about my work on the IJIMS project, but it’s not my only major research project. I’m also co-PI on another exciting NSF-funded project (Award #0829616) that involves creating model curricula and resources that connect computer science education with other disciplines. The formal name of the project is Distributed Expertise in Enhancing Computer Science Education With Connections to the Arts, or Distributed Expertise for short. # Link in context

The PI for the project, Lillian Cassel, has been thinking about these issues for a long time. # Link in context

Last spring, I team-taught a game production class with my TCNJ colleague Ursula Wolz, in parallel with a game development class at Villanova taught by our colleague Tom Way. We used a PBworks Wiki and Skype to manage the distance collaboration. You can explore the documentation here: # Link in context

Meanwhile, our colleague at Virginia Tech, Deborah Tatar, team-taught an ethics class with a colleague in Ireland. I’ll post a link to more information about that project soon. # Link in context

This semester, I’m working with Wolz and Way again, coordinating my interactive storytelling class with Wolz’s game production class and Way’s software engineering class. Wolz will also be working with Way’s computing with images class. We are running separate classes, but will use material generated by each other’s students to form the basis of specific assignments. It’s going to be an interesting and exciting semester. # Link in context

I also want to start a series of conversations about how to make these kinds of collaborations work, and extend them to to more institutions. Part of our vision is that this could be a way of providing CS expertise to disciplines that are becoming computing dependent, such as journalism, while helping CS students understand the nuances of working with content from different knowledge domains. Also, we hope that this can become a model for augmenting the resources of financially strapped institutions, such as small liberal arts colleges and HBCUs. # Link in context

I plan to do some blogging in this space about our experience, as well as the general concept of our these kinds of collaborations can work. I really look forward to comments and feedback. # Link in context

CC BY-ND 4.0 Distributed Expertise in Enhancing Computing Education With Connections to the Arts by Kim Pearson is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.

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My professional background is in public information, magazine journalism, blogging and journalism education. My current research is founded on the premise that democracy requires the broad participation of a computationally fluent citizenry. Civic media industries must reflect the communities they serve at the level of ownership, research and development, news gathering, presentation and community engagement. This adds greater urgency to the already critical need to broaden participation in computing. To that end, I have collaborated on curricular models for infusing computing into journalism education at both the scholastic and collegiate levels, and for promoting civic engagement in computer science education. My current interest is in exploring the potential of stochastic networks and as enhancement to social computing tools for broadening civic participation.
While most of this blog is devoted to my research in computational journalism and trends in journalism education, I occasionally do some storytelling of my own. This blog picks up where my other blogs, Professor Kim’s News Notes (http://professorkim.blogspot.com) and The Nancybelle Project (http://kimpearson.net/nancybelle.html) left off.